![]() ![]() There are multiple regional differences between the Japanese and English versions.Īdvance Wars was re-released for the Wii U Virtual Console in Europe on April 3, 2014, at a price of £6.49. Advance Wars was previously scheduled for release in Japan as Game Boy Wars Advance (Japanese: ゲームボーイウォーズアドバンス) on October 12, 2001, but was cancelled. In Japan, the game was released only as part of a compilation called Game Boy Wars Advance 1+2. It was followed up by a sequel titled Advance Wars 2: Black Hole Rising. In it, the player is an adviser employed by Orange Star as war rages across Cosmo Land. Hopefully you will too.Advance Wars is the title of first installment of the Advance Wars series to be released outside of Japan. Google search will probably help you find the Dual Strike one (It's been awhile) but you can get the Days of Ruin one here if you're really into this stuff. If you're curious how I made these, there's a bunch of online map editors you can download for the first three advance wars games and Days of Ruin. That's about the only 10x10 map I'm happy with at the moment. I was able to make a really hard map called Naval Rail where you fight Caulder armed with a battleship. and it's not easy to keep them interesting. If you happen to go to the Days of Ruin image gallery, I did test myself to make a bunch of maps 10x10. You have a timed map, a map where you have to rout the enemy, and one map where you try and figure out how to crack the enemy's HQ. These maps are all about different objectives. ![]() So I figured I'd just do it the old fashioned way. However, I'm not too upset about it because I can't get my DS on Wi-Fi anyway. I made Shotzo in Advance Wars 2 a long time before Dual Strike came out, and I had to delete a bunch of properties on the COM side because of the new AI. why not, right? Gordo is my favorite and probably it's the closest I've ever gotten to making a map with the feel of the War Room mode from the games. Here's a bunch of maps made to resemble characters from the Kirby franchise. I played around with game sprites a lot at one point in my life and you'll see some of that here. If you ever see a Sturm and Crossbones box in the corner, that's just a way to make things harder and get some extra mileage out of the map. They're not all that difficult with the exception of Rotor District, which is one of my all time favorite maps. These are a bunch of maps I based around lots of pipes, roads, and cities. They're easier to read if you magnify them in the image galleries. EDIT: For some weird reason the images aren't magnified to proper size here. I'll post a few of my favorite maps collections here to give you a visual example. You'll find them surrounded by gray borders, half-assed jokes, and weird fonts put together with the magic of Microsoft Paint (some of these are from a long time ago). I've created Custom Map galleries for all the major Advance Wars games. ![]() It's not nearly as bad as it sounds, but it will take some time. If you're interested enough, you'll have to eyeball it and copy them down to your own cart. You can't download them for games like Advance Wars 2 and Dual Strike. Of course, the downside is that this sharing process is fairly old school. The majority of them are for Advance Wars: Dual Strike, just so you know. And I've got a bunch of them in handy image files so I can share them through Giant Bomb. I love to make maps and I've made a decent amount of them. One thing that helps its replay value is the always awesome map editor, allowing you to make your own maps and challenges. It's a very entertaining turn based strategy game with a rock-paper-scissors style unit balance and battles fought on chessboard-like grids. Of course, Advance Wars has its roots in the Nintendo Wars series that has a long history in Japan on the Super Famicon and the Game Boy. I've been playing Advance Wars games for a long time ever since the first one came out in 2001 on the Game Boy Advance. ![]()
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